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About ZombieMUD
  » Main page
» Ways to connect
» General info
» Guilds
» Races

Newbie helps
  » The Newbie guide
» Character creation
» Useful commands
» Area information
» Facts for newbies
» Common acronyms
» All help topics
» The FAQ
» The guides to leadership

World maps
  » Atlas of the Old
» New World
» Outworld map in ASCII
» Outworld map in PNG

Community
  » Links
» Who's online now?
» Vote for ZombieMUD

The hall of fame
  » Top 1K experience plaque
» Top race upgrade plaque
» Total experience plaque
» Top 400 explorers plaque
» Top hitters plaques
» Current plaque

Convention photos
 
» CON 1997 1998 1999 2000
» Suokki 2002#1 2002#2 2003 2004 2005 2006 2007
» CON 2002
» SWE-CON 2003
» Lowlands2004
» OopsCON 2005
» PulqCON 2006

Welcome to our World...

ZombieMUD is a MUD (multi-user dungeon), a text-based free online role playing game.

Online since 1994, ZombieMUD is based on a hand crafted,
unique medieval fantasy environment with complete freedom of choice.


Play now or read our Newbie guide. For more in-depth details about ZombieMUD see the General information page.


Chosen Mud of the Month, February 2006
 
First place at MPS, December 2006


Click here to begin the game!

 Recent Updates to the Game:

Mar 20 by Esoteric Ordinary looking wooden sticks are still very ordinary looking and still the same as thousands of other sticks, which you can find walking in the forest, only moreso now than before.
Mar 13 by Esoteric Innately known racial skill bonuses (skill percent given without any training) no longer increase the maximum level to which the skill may be trained. Only bonuses to known skills (skill percent added on top of trained value) should permit a player to exceed his skillmax without the help of equipment or buffs. Report any issues to me.
Feb 26 by Esoteric The daemon affectionately known as the EXP Purger (the one responsible for deducting xp from players buying TPs and investing in race) has been tweaked so that, when removing guild levels, it will also remove skills and spells associated with that guild level. Notify me of any problems.
Feb 25 by Esoteric Attack skills have been tweaked so that a player who chains an attack skill without a target, while fighting multiple opponents, should continue chaining the skill until (1) it is disrupted or (2) all the user's opponents are dead. Some skills might not reflect this change until the next reboot.
Feb 24 by Esoteric Help botting has been updated, see point 6 of the help file.
Feb 19 by Esoteric The maximum number of goblin concoctions a player may have active at once has been decreased to two.
Feb 06 by Esoteric Druid cauldrons (at least those newly conjured) can now be lightened with the spell feather weight.
Feb 05 by Esoteric Players can now set 'ignore_invasions' off or on, depending on whether they want to hear announcements about ongoing orc invasions.
Feb 01 by Esoteric A new setting, ignore_changes, has been added for use with the 'set' command. When ignore_changes is set on, a player who is reporting hp and sp via shortscore (i.e. 'sc on') will only receive tick messages at their designated sc_interval. They will not receive tick messages simply because their hp or sp have changed. This makes the most difference for guilds like spellblade and samurai, which use buffs that drain sp every tick, and have consequently received shortscore messages every tick, even when their sc_interval setting requests those updates less frequently. Ignore_changes is set off by default.
Jan 29 by Esoteric Welcome Linnea as the newest codeslave and wizling of ZombieMUD.
Jan 24 by Esoteric A player who has memorized the code of a chest can now unlock it with no delay. A player who has not memorized the code will have to use the turn command, with the usual delay.

ZombieMUD - A free online RPG (role playing game)


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