Play now !
About ZombieMUD
  » Main page
» Ways to connect
» General info
» Guilds
» Races

Newbie helps
  » The Newbie guide
» Character creation
» Useful commands
» Area information
» Facts for newbies
» Common acronyms
» All help topics
» The FAQ
» The guides to leadership

World maps
  » Atlas of the Old
» New World
» Outworld map in ASCII
» Outworld map in PNG

Community
  » Links
» Who's online now?
» Vote for ZombieMUD

The hall of fame
  » Top 1K experience plaque
» Top race upgrade plaque
» Total experience plaque
» Top 400 explorers plaque
» Top hitters plaques
» Current plaque

Convention photos
 
» CON 1997 1998 1999 2000
» Suokki 2002#1 2002#2 2003 2004 2005 2006 2007
» CON 2002
» SWE-CON 2003
» Lowlands2004
» OopsCON 2005
» PulqCON 2006

Welcome to our World...

ZombieMUD is a MUD (multi-user dungeon), a text-based free online role playing game.

Online since 1994, ZombieMUD is based on a hand crafted,
unique medieval fantasy environment with complete freedom of choice.


Play now or read our Newbie guide. For more in-depth details about ZombieMUD see the General information page.


Chosen Mud of the Month, February 2006
 
First place at MPS, December 2006


Click here to begin the game!

 Recent Updates to the Game:

Mar 15 by Esoteric A new help file 'talking to wizards' has been added, laying out some guidelines for asking questions, reporting bugs, proposing ideas and requesting help from wizzes.
Mar 15 by Esoteric The 'reimbursement' help file has been updated to reflect something closer to the real policy of the current admin.
Mar 13 by Esoteric A player's rank in the church of his or her current god will now affect the frequency and strength of divine blesses, even if the player is not a cleric. Clerics still get a larger bonus from church rank than non-clerics.
Mar 12 by Esoteric The spell "power blast" has been recoded. The maximum potential damage and damage-to-cost ratio of the spell were increased. Damage and ratio, however, are inversely proportionate to consistency of damage type. By selectively training smaller offensive spells from the subguild, a mage can sacrifice some of the spell's overall power for more reliable pref damage. The master magicians sub has gained a number of new skills that can be trained to enhance or control the damage done.
Mar 12 by Esoteric The master magicians subguild has gained a skill, "microclasm."
Mar 12 by Esoteric The spell "headache" is now trainable in the mage guild.
Mar 10 by Esoteric The spell summon phantom beast is now faster and cheaper to cast.
Mar 09 by Esoteric Area spells cast by players now lose less of their damage when hitting additional targets. This change does not apply to area spells cast by monsters.
Mar 09 by Esoteric Psionicists' psiswords have been uptuned, reaching higher stats with better masteries. They also provide some SP and HP regen, dependent on spell percent, guild level and mastery. At higher strengths, their special abilities will charge faster as well.
Mar 09 by Esoteric Psionicists' cannibalize skill is now quicker to use.
Mar 06 by Esoteric The effect of ranger and fighter masteries on ferocious swing has been rebalanced. Bludgeon users now get a better damage bonus, and a bonus to stuns, from specialization in barbaric bashing. Axe users get less of a damage bonus from specialization in axe handling, but more of a damage bonus from ranger axe mastery, and more of a damage bonus overall than bludgeon users.

ZombieMUD - A free online RPG (role playing game)


© 1994-2012 ZombieMUD.org