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About ZombieMUD
  » Main page
» Ways to connect
» General info
» Guilds
» Races

Newbie helps
  » The Newbie guide
» Character creation
» Useful commands
» Area information
» Facts for newbies
» Common acronyms
» All help topics
» The FAQ
» The guides to leadership

World maps
  » Atlas of the Old
» New World
» Outworld map in ASCII
» Outworld map in PNG

  » Links
» News
» Forum
» Who's online now?
» Vote for ZombieMUD

The hall of fame
  » Top 1K experience plaque
» Top race upgrade plaque
» Total experience plaque
» Top 400 explorers plaque
» Top hitters plaques
» Current plaque

Convention photos
» CON 1997 1998 1999 2000
» Suokki 2002#1 2002#2 2003 2004 2005 2006 2007
» CON 2002
» SWE-CON 2003
» Lowlands2004
» OopsCON 2005
» PulqCON 2006

Welcome to our World...

ZombieMUD is a MUD (multi-user dungeon), a text-based free online role playing game.

Online since 1994, ZombieMUD is based on a hand crafted,
unique medieval fantasy environment with complete freedom of choice.

Play now or read our Newbie guide. For more in-depth details about ZombieMUD see the General information page.

Chosen Mud of the Month, February 2006
First place at MPS, December 2006

Click here to begin the game!

 Recent Updates to the Game:

Jul 18 by Monte A weapon's weight is now a factor in the fatigue induced by melee and all appropriate skills, as well as in melee damage (albeit a relatively minor factor due to the weights of weapons being all over the place).
Jun 29 by Monte Weight reduction shards now work on weapons. Puuh..
Jun 28 by Monte There is now a 'Totem of Reincarnation' in adv-guild offering each player one free reincarnation each month. This is a permanent installation until/if someone decides otherwise.
Jun 24 by Monte +50% exp in effect for the next 72 hours for (enter your preferred reason here).
Jun 12 by Monte Extended Karandras' ban by 30days for the spam of his 15k+ login attempts (10second autologin triggers are for mongoloid cucumbers).
Jun 10 by Monte Karandras has been banned for 60 days for botting leaving behind some thief masteries.
Jun 05 by Monte A notice to those who like to typo their charnames on login: I've just grown tired of clueless script-kiddies from Thailand, Mexico and where-the-fuck-ever thinking this is the interface of the dvr of their local market or some such shit so I added an automated blacklister which permabans your ip if you try to login as a non-existent character for too many times. Have a nice day.
May 06 by Monte A bunch of undead races had their racial helps tweaked in one way or another.
May 04 by Monte Then the bad news: since shards granting skill/spellbonuses just became actually worth something, their ridiculously high bonuses were cut by 50%.
May 04 by Monte Skill and spellbonuses granted by equipment are no longer subject to the diminishing factors applied when a skill/spell is increased above 100%. E.g. If your trained skill is 100% and an item grants you +10%, your effective skill percent really is 110%. But if your trained skill is 110%, this percentage is adjusted normally and on top of the resulting value the bonus from the item is added.
Apr 29 by Monte Looks like I've fixed uptime: it no longer claims our boots are ~25 hours long, yay (in case anyone else has been bothered by this)

ZombieMUD - A free online RPG (role playing game)

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