|
ZombieMUD is a free online RPG (role playing game).
Online since 1994, ZombieMUD is based on a hand crafted,
unique medieval fantasy environment with complete freedom of choice.
Play now or read our Newbie guide. For more in-depth details about ZombieMUD see the General information page.
|
|
Recent Updates to the Game:
|
| May 23 by Mvx |
And forgot to mention that the eqs that got tuned were old and new ones. |
|
| May 23 by Mvx |
Lord Garrick of the Ravenkall has been tuned a bit, as well as some of his equipments. |
|
| May 19 by Monte |
You might notice that some items will from now on report a different speed at which they lose their glow. This is due to some changes I made into the item-base, and is nothing to worry about -- the actual speed still remains the same, only the reported verbose ranges (in identification) are affected. |
|
| May 16 by Monte |
The damage inflicted by light-allergies is now in direct relation to the actual amount of light present in the room. |
|
| May 15 by Endy |
Zombie's WWW pages have been somewhat facelifted to make them more readable with resolutions used nowadays. Also fixed some non-functional pages and broken links. Any suggestions, bugs and ideas, mudmail to me. |
|
| May 11 by Sepe |
First step in the Mage guild modification has been introduced into the game. Masteries. Those should be active on quit/reboot. |
|
| May 09 by Sepe |
The pesky little horn-heads figured knuckles are totally for elves and other hippies, and refuse to even look at those shitty things. |
|
| May 04 by Monte |
"estimate room" in the castleshop now shows the cost of the new room correctly =) |
|
| May 02 by Mvx |
Fixed the endless respawning of Major Riekki, and dozens of bugs from Captain Soini. |
|
| May 02 by Mvx |
Sick banished for 30days for robotting ressurrect |
|
| Apr 30 by Monte |
Some of the items that can be received from Zi'taq have been upgraded. This will only affect new items. |
|
|